The amusement device combines aspects of traditional ten-pin bowling with digital technology. Players use a trackball to control the direction, speed, and spin of a virtual bowling ball on a screen, aiming to knock down pins. Scoring follows established bowling rules, and the system typically provides visual feedback and game statistics.
Such systems provide a social and competitive outlet within entertainment venues. The accessibility and simplified controls, compared to physical bowling, widen the potential player base. Early examples contributed to the modernization of arcade gaming, offering a blend of skill-based play and readily available competition, often driving revenue in bars and family entertainment centers.